Your enemy placing down some random troop to defend yours will force the Fire Spirits to damage them instead of the tower. The Fire Spirits could deal over 400 damage if they reach the tower at tournament standard, but that’s a big if.
Hog Rider and Fire Spirits also pair well. If you don’t have Arrows in your rotation, your 8-elixir push will be destroyed by a 3-elixir defense. However, Skeleton Army could destroy this push since there’s no splash. Hog Rider and the Mini PEKKA, nicknamed Mini Rider, is a great combo and can deal a high amount of damage in a low amount of time. There are multiple pushes with the Hog Rider, although more risky ones. Be careful of the fairly popular Minion Horde and cast Arrows on it to prevent the horde from destroying your push. When you have enough elixir, place a Musketeer at the bridge and let her do the ranged damage. Place the Valkyrie in front of the Hog, so he’ll push the Valkyrie forward, allowing her to reach the tower faster.
The best one in this deck is the main Hog Trifecta, Hog Rider, Valkyrie, and Musketeer. Like I said, there are a lot of the win conditions. Just watch out for Bomber and Archers.įireball – Backup spell if Arrows aren’t in your rotation. Works well at eliminating high-health troops.įire Spirits – The backup destroyers, whether on offense or defense.Īrrows – Great at killing low-health swarms. Mini PEKKA – The hard hitter of the deck. Place this in the middle of the Arena so both of your Arena Towers can shoot enemy troops. Works well with Hog Rider on offense and against air troops on defense.įurnace – The building and main chip damage (you need to overlevel your Furnace). Hog Rider – The main attacker and building destroyer. All of these cards have a separate purpose in defeating your opponent, whether offense or defense. This 3.6 elixir deck is a Hog-based deck, so there are lots of cards in this deck that work well with the Hog Rider. This deck has one superb win condition, but many other win conditions could be played with this deck. This deck has no epics, so don’t worry about not having the epics in this deck I’m going to mention about. Since then, I have traded some cards for other, better, ones, but this deck is very viable from mid-arenas to about Frozen Peak. Today, I’ll be writing about a deck I have been using since Arena 6 and uses Arena 5 cards.